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Viewer Settings

00 - Grids​

00 - Grids panel

SettingDefaultDescription
Density ChannelAttributes A - ROpacity source.
Flame ChannelNoneHow much is burning. Set on import.
Temperature ChannelNoneFire colour source. Set on import.
Velocity Channel X, Y, ZNoneVelocity components. Set on import.
Flame as DensityOffUses flames as density when there is no density grid.
Velocity User Scale1Artistic multiplier on calibrated advection.

01 - Density​

01 - Density panel

SettingDefaultDescription
Extinction2Absorption per world unit.
AlbedoLinear 0.0196Scattering colour.
Ambient OcclusionOnDarkens skylight inside dense smoke.
AO Strength1Amount of darkening.
AO Distance Scale1Lookup reach, relative to the scatter radius.

02 - Emission​

02 - Emission panel

SettingDefaultDescription
BlackbodyOff, on with a temperature channelPhysically based fire.
Flame Strength1Scales temperature before the colour lookup.
Temperature Offset0Added Kelvin.
Temperature Min500Kelvin below which nothing emits.
Temperature Strength1000Brightness.
Physical FalloffOnT⁴ emission scaling.
Emissive ScatteringOnFire lights surrounding smoke.
Emissive Scatter Strength30Spill amount.
Use Scatter CurveOffReshapes spill with Scatter Curve (viewer only).
Scatter Radius (voxels)12Spill reach. Also the BAKE SCATTER kernel.
Scatter Falloff2Lower values travel further.

Colorize Flames and Colorize Smoke appear while Blackbody is off: Source, Gradient Texture, Gradient Curve, range and Intensity.

03 - Remap​

03 - Remap panel

SettingDefaultDescription
Remap Density / Density CurveOffStored density to density used.
Remap Flame / Flame CurveOffStored flame to flame used.
Remap Temperature / Temperature CurveOffKelvin in, Kelvin out.
Temperature Curve Range (K)6000Curve span. Higher values clamp.

04 - Micro Detail​

04 - Micro Detail panel

SettingDefaultDescription
Micro DetailOffEnables detail noise.
Affect Only DensityOffLeaves flames untouched.
Detail NoisePuffyPuffy, Rough, Cracks, Wispy, Grainy.
2D TextureOffTri-planar noise.
Anti-RepeatOnHides tiling.
Detail Scale (tiles per metre)2Noise size.
Detail Erosion0.6Thin smoke removed.
Detail Edge Density0.1Erosion limit.
Detail Warp (voxels)1.5Lookup displacement.
Detail Fade Near / Far (cm)1000 / 6000Fade range.
Detail Velocity Multiplier1How much noise follows the smoke.
Detail Flow Cycle (s)1Shorter stretches less, longer cycles less visibly.
Detail Scroll (cm per s)0Constant drift.

05 - Loop​

05 - Loop panel

SettingDefaultDescription
Preview LoopOffPlays the authored loop.
Loop Start Frame0First frame.
Loop End Frame-1Last frame. -1 is the sequence end.
Loop Blend Frames10Seam length, clamped to half the region.
Loop Blend CurveS-CurveLinear, S-Curve, Smoother, Ease In, Ease Out, Custom.

06 - Clip​

06 - Clip panel

SettingDefaultDescription
ClipOffCuts to a box.
Clip Min / Max (fraction)0 / 1Box corners per axis.

07 - Data Visualization​

07 - Data Visualization panel

SettingDefaultDescription
Velocity ModeOffDirection as colour, Magnitude ramp, Blend residual.
Velocity Scale10Magnitude at the top of the ramp.
Velocity Gain1Visualization multiplier.

RayMarching​

RayMarching menu

#SettingDefaultDescription
1Self ShadowOnVolume shadows itself.
2Use Light CacheOnBiggest performance lever.
3Light Cache Divisor2Cache resolution divisor.
4Frame Cache Budget (MB)1536Memory for per-frame grids.
5Shadow Step Size1.5Used with the light cache off.
6Shadow Max Steps64Used with the light cache off.
7Shadow Density1Extinction for shadow rays.
8Step Size0.5Voxels per step.
9Max Steps1024Derived from the volume when opened.
10Jitter Strength1Hides banding.
11Density Cutoff0.0001Skip threshold.
12Adaptive Step Max3Longer steps in thin regions.
13Progressive RefinementOnAverages frames at rest.
14Max Accumulated Samples128Refinement limit.
15Mip Level0Sampled resolution.
16Interaction Downscale2Divisor while the camera moves.
17Playback Downscale1Divisor during playback.
18Coarse Caches While PlayingOffCheaper caches during playback.

View​

View menu

#SettingDefaultDescription
1Exposure1Manual multiplier.
2TonemapperUnrealUnreal, ACES 1.0 SDR (OCIO), ACES, AgX-style, None.
3Auto ExposureOffMeters the volume.
4Auto Exposure Bias0Stops added to the metered exposure.
5Auto Exposure Speed2Adaptation speed.
6BackgroundNear blackFlat backdrop.

Show​

Show menu

#SettingDefaultDescription
1Checker Opacity0Transparency reference.
2Checker Scale64Square size in pixels.
3Show Bounding BoxOffWireframe of the bounds.
4Bounding Box ColorBlueLine colour.
5Bounding Box Width2Line thickness.
6Up AxisZDisplay only.
7Show Ground GridOnReference floor.
8Ground Grid Spacing100Cell size. 0 is automatic.
9Ground Grid ColorGreyLine colour.
10Ground Grid Width4Line thickness.
11Ground Grid Opacity0.1Grid strength.
12Ground Grid Extent10Reach, as a multiple of the volume's diagonal.