VDB Studio Component
Play

| Setting | Type | Default | Description |
|---|---|---|---|
| Frame Rate | Float | 30 | Frames per second. |
| Playing | Bool | On | Advances Frame every tick. |
| Looping | Bool | Off | Plain wrap at the end. |
| Frame Blend | Bool | Off | Velocity-advected interpolation. |
| Blocking Requests | Bool | Off | Waits for every frame. Off still waits while not playing. |
| Streaming Mip Level | Int | 0 | SVT only. |
| Frame | Float | 0 | Playhead. Animate this. |
Optimizations

| Setting | Type | Default | Description |
|---|---|---|---|
| Decode Only Visible Tiles | Bool | Off | Skips tiles outside views. |
| Visible Tiles Margin | Float | 0.1 | Extra room, as a fraction of the volume. |
| Level of Detail | Enum | Full | Full, Half, Quarter, Auto. |
| Half Resolution Below (voxel pixels) | Float | 0.5 | Auto threshold. |
| Quarter Resolution Below (voxel pixels) | Float | 0.25 | Auto threshold. |
| Use Proxy | Enum | Auto | Auto, On, Off. Editor only. |
| Show Volume Within | Float (cm) | 0 | Real volume within this distance. |
| Disable Light On Proxy | Bool | On | Fire Light off while proxied. |
| Pause Decoding When Off Screen | Bool | Off | Stops decoding while unseen. |
| Off Screen Margin | Float | 0.1 | Extra room for the off-screen test. |
Far Effects
| Setting | Default | Description |
|---|---|---|
| Far Effects | Off | Enables Niagara stand-ins. |
| Far LODs | Empty | Up to three, nearest first. See Optimization. |
Fire Light


| Setting | Default | Description |
|---|---|---|
| Fire Light | On | Requires BAKE FIRE LIGHT. |
| Fire Light Intensity | 2000 | Candelas at the brightest frame. |
| Fire Light Tint | White | Colour multiplier. |
| Fire Light Range | 3 | Multiple of volume size. |
| Fire Light Attenuation Radius | 0 | cm. 0 is automatic. |
| Fire Light Source Radius | 0 | cm. 0 is automatic per frame. |
| Fire Light Source Length | 0 | cm. Capsule along the up axis. |
| Fire Light Flicker | Off | Enables flicker. |
| Flicker Mode | Flicker | Flicker or Strobe. |
| Flicker Frequency | 8 | Hertz. |
| Flicker Strength | 0.5 | Dip depth. |
| Flicker Offset | 0 | Shift up or down. |
| Fire Light Smoke Occlusion | 1 | Smoke dims the light. |
| Fire Light Shadows | Off | Six shadow views. |
Lighting
| Setting | Default | Description |
|---|---|---|
| Density Ignores Lights | Off | Moves smoke to other lighting channels. |
| Density Lighting Channels | Channels used while on. | |
| No Shadows Without Density | On | Fire-only volumes cast no shadows. |
Override Material








Override Material (off by default) drives the look from the component so it can be keyed. The sub-categories mirror the viewer's 01 to 04 and use the same names and defaults, with additions: Smoke Color, Smoke Color Depth, Sky Color, Sky Intensity, Scatter Tint, Scatter Temperature Offset, Scatter Curve Exponent, Mip Scatter Reach, Fire Color, Fire Color Mid Temperature, Fire Color Contrast.
Disturbance

See Disturbance.
VDB Studio Proxy Manager
| Setting | Default | Description |
|---|---|---|
| Enabled | On | Off behaves as if absent. |
| FPS Threshold | 12 | Viewport FPS that triggers boxes. |
| Measure Over | 2 s | How long FPS must stay low. |
| Show Volume Within | 0 cm | Overrides the components' value when above 0. |
| Disable Light On Proxies | On | Fire Light off on proxied volumes. |
| Pause Decoding When Off Screen | On | Applies to every volume in the editor. |
| Debug Messages | On | Reports low FPS after Show All Volumes. |